Why world of warcraft is dying




















Two million players have reportedly quit Blizzard's portfolio of games since the company released its Q4 results. Everything from its disastrous reveal of Diablo: Immortal — a mobile game that created a huge fan backlash at Blizzcon — to its banning of top-tier Hearthstone player Blitzchung for endorsing Hong Kong's democracy movement, has tarnished the company's previously immaculate sheen. In addition, reports of bad working conditions and massive layoffs has company morale at an all-time low.

Not just in terms of a lack of story, but Blizzard's focus on shifting the game to cater more to casual players and mobile users is starting to have a real negative effect on its hardcore player base. Asmongold, who has over two million followers on Twitch and , subscribers on YouTube, inspired a mass exodus to the rival MMO as he began streaming the year-old game from publisher Square Enix.

Even Asmongold was taken by shock at the sheer number of viewers his Final Fantasy stream attracted. Even he had underestimated the number of dissatisfied and curious for alternative WoW gamers. THEY were the monopoly. However, its sudden popularity hasn't been without issue. Davi Braid loves videogames but is especially addicted to fighting games, good storytelling, and tabletop RPGs. He is a passionate writer who finally has enough courage to say that DarkSouls 2 is his favorite game of the franchise.

Newest Best Popular Newest Oldest. Log in with. Loading comment The comment will be refreshed after This commment is unpublished, pending moderation. There's so many spelling errors in this article Wow is for gamers, FF is for casual. This day player are bad and complain all the time because they sucks, so they go on game who are far ez.

Momor Who in its right mind would say this? Have you even paying attention what is going on within blizzard, or how the people in there nowdays treats its players? Momor hey Momor people like you kill Wow. Momor gr8 b8 m8, or if this is somehow a real comment, you sure had me fooled I fail to believe any sane person actually thinks this. Blizzard never no listens them. Always nerf class. LOL bro ive been playing mage for years and they are in no way OP.

IF anything is op its still and always will be pallys. Imagine defending a game filled with rapists. Bruh You still watch their movies lol. Hell EQ is still going in this day and age. EQ is the best forecast for what the death of an MMO looks like. Especially since WoW is doing the exact same thing it is more micro txs, focusing on TLPs, less refined Retail content.

It takes decades for MMOs to actually die. That and people just getting bored with it. Pre-New World is was believed to have surpassed WoW. Take it with a few grains of salt since nobody actually knows the subs. New World on the other hand is only on Steam and thus you can see how many people are playing. They had , concurrent peak players and are at k right now. That most likely puts it at more then WoW and FF14 combined. And for that reason, it simply becomes incredibly tedious to even engage in these systems.

While Dungeons are definitely the biggest part of most MMOs endgame, that is certainly the case in WoW which features some of the genres best and most memorable Dungeons.

This becomes even worse when you realise the techniques Blizzard are so often using feel like they are simply there to keep players engaged, instead of providing quality storytelling.

While Sylvanas has always been a fan-favourite character shrouded in mystery, Shadowlands placed her front and centre leading players to expect a huge narrative payoff. Sadly, Blizzard instead opted for a huge cliff-hanger, leaving fans yawning as Blizzard make it incredibly clear that they simply want you to wait for, and buy, the next expansion.

While many players are sure to be able to separate WoW from company politics, many players will feel like the experience is soured by knowing about the misconduct going on behind closed doors, forcing them to turn their backs on the game and the company as a whole.



0コメント

  • 1000 / 1000